Friday, 3 April 2009

I love geeky humour...

Blaq , game ?
nah
lo
c'mon
did you stop playing ?
who do u play agian?
oro :x
mmm
Cable

The game was Street Fighter 3: 3rd Strike. (just for those who don't understand, virus mentioned a character from X-men.)

Thursday, 2 April 2009

Something funny, once, but happens often.

So we already know we get all kinds of players on the Internet and in games. And it's not so long till I actually get a live example for you. Let me explain the scenario: No Mercy#4 elevator stage, everyone always gets in the closet located next to the lift. Basically what happens is you sound an alarm, and you have to hold your ground for about a minute till the lift gets there. Sounds tense right? Wrong, almost everyone will jump into the closet, the two people at the front crouch to avoid friendly fire, and the people at the back melee spam. This looks and is very lame and you can literally see all the life from the game be sapped out from tactics like this. In which case this should be a standard strat right? Well yes, if the fact that holding your ground isn't difficult to start with lol..

But anyway, the chat follows after 1 person on survivors decided against closet camping. The team switches, and then it's the opposition's turn to survive who indeed decide to closet camp.

(Infected) #1 : why are they intelligent enough to get in the closet???
(Infected) #1: and you were not
(Infected) #2: becuase its stupid closet camping :/
*vote kick #2*
*vote successful*

Abit of irony is that #1 says "inelligent" in the same sentence as "the closet" It really isn't clever to stack nor closet camp (they are virtually the same thing) And the kick vote is way over the top, but then again that is how left 4 dead rolls and most games: If something works and it allows you to win, you do it.

Here is a console log given to me (This event did not happen to me as I would've loved to comment more)

Next patch valve say they will remove such strategies like this since in campaign it's the simple way to progress. And since it affects both campaign, and versus. It will most likely affect the new game mode: Survivor.

I say that this is funny once because, it shows how much of a clown a player can be. But then it's not so funny when you realise 80% of the player base are like this. It hurts more when they don't realise or learn that their strategy is 'flawed' in some way and an innocent player loses out on this.

My hand extends out to those kicked for no reason.

Bad players (strictly in Left 4 Dead / The Internet)

Hello everyone,

Short rant today about multiplayer games after a little collision I had in l4d from the opposing side and from my own team mate.

What i've come to notice in all games is that bad players seem to conform with each other, and the good players like to compete with each other(along with crushing the bad players). I'm just going to use one example here in left 4 dead.

While I was moving through the level with my friend (stage 2 Blood harvest /versus) I wasn't singled out but the opposite team decided to say "damn rushers" and "lol rushers", this was comming from 2 seperate people (at the same time surprisingly..) As far as im concerned, I was killing stuff, at a very fast rate and moving on. My arguement to them is this: if there are no zombies in sight, and team-mates are OK, move on. I will do this until I reach the safe-room, pretty standard.

However my confusion about all this is: What is rushing? Is that just a noobs sorry excuse of being bad and not being able to play the game better than I? Well I maintain that it is. Since the next round they failed at reaching the safe-room (and left the game). Mockingly, I stated that "going slow" wasn't allowing them to win (even though i knew it was due to the fact they got crushed from a higher skilled player), however this was enough to convince the guy on my team that I was simply "running faster than usual"... Day after day I have to deal with silly comments like this.

I guess im gonna call this the "noob-effect" or the "excuse-shield" summin like that. All games have this, only I believe that the concept of "rushing" does not exist in l4d as it *will* most likely get you and your own team killed which to me fails the objective of the game. And to me, a rusher is one who *tries* to run to the safe-room as fast as possible in record time. For those who play l4d, know that this is fairl impossible since the game is designed for you to work together.

The things I aim for in an l4d versus game is -> Team mate multiplyer -> health bonus -> time taken. (Even though time taken isn't factored in as score, I hate waiting around for someone who wants to "take it slow") And an example of this is simple: A team I played walked through the whole stage meleeing each other to remain safe, it took them about20 mins to finish stage 2 of No Mercy. Our turn, we got exactly the same score within half that. Now in this case im taking skill aside, and simply saying: where is that wasted time going? But I have no problem with that anyway as it can be seen as a "play style".

Little conclusion. The L4D community skill level needs to take a step-up. Have some kind of rating implemented. Cuz right now, bad players will leave if they are losing without knowing what they have done wrong. I have two cases for this though: Leaving out of pure anger (or "things aren't going their way aka winning") or leaving because they know theyre terrible and just want to find another opposition who they can beat. (eg. I smack a hunter out of the air and headshot it = noob has left the game)

New patch don't let me down.

Yes I am addicted to Left 4 Dead.